Build with C# support
Build engine for C# and Kotlin/JVM
- Fulfill requirements mentioned here.
scons p=<platform> tools=yes module_mono_enabled=yes mono_glue=no
.
<godot_binary> --generate-mono-glue modules/mono/glue
- For this step to work you need a JRE in the
godot-root
folder.
- And a
godot-bootstrap.jar
in <godot-root>/bin
.
export LD_PRELOAD=<path_to_sample_project>/jre-{amd64|arm64}/lib/libjsig.so
.
scons -j$(nproc) platform=<platform> module_mono_enabled=yes
.
- Run with
../../../../bin/godot.linuxbsd.editor.x86_64.mono
.