Setup
To build our module, you need the same dependencies as the ones described in the official Godot documentation. Before building the engine, we invite you to read this document until the end.
Make sure that Java is installed and its PATH
set in your system as well (at least Java 11 is needed).
Note
To check if Java is installed on your platform, open a terminal and type the following command:
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Warning
The microsoft jdk is known for causing issues on windows while building code for our IDE plugin. The issue is the same as described in this issue.
Either use a different jvm vendor like Adoptium temurin or create the folder Packages
manually in the JAVA_HOME
folder: 'C:\Program Files\Microsoft\jdk-21.0.6.7-hotspot\Packages
in order to build our module.
Once you have all the necessary dependencies, proceed to do the following:
- Clone Godot's repository with the stable tag you want to develop for. Notice that the branch tag must be
aligned to the current binding's version (e.g., current version
0.10.0-4.3.0
, we need Godot at4.3.0
version).
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-
In the
godot
directory, run the following command:1
git submodule add git@github.com:utopia-rise/godot-kotlin-jvm.git modules/kotlin_jvm
-
Once the git submodule is added, change your directory to
godot
, and build the engine with our module:1
scons platform=linuxbsd # your target platform (windows, macos, ...)
-
Build the sample following these steps:
- Navigate to
<module-root>/harness/tests
- Create an embedded Java Virtual Machine:
- For
amd64
systems: jlink --add-modules java.base,java.logging --output jvm/jre-amd64-<platform ex. linux>
- For
arm64
(macOS with Apple Silicon chips) systems: jlink --add-modules java.base,java.logging --output jvm/jre-arm64-<platform ex. macos>
- If you want to remote debug add module
jdk.jdwp.agent
to command. - If you want to enable
jmx
, addjdk.management.agent
to command.
- For
- Then build the project using the Gradle wrapper.
- Windows:
gradlew build
- Unix:
./gradlew build
- Windows:
- Navigate to
-
To run the engine, run
godot.linuxbsd.editor.x86_64
(or the equivalent of your platform) located in thebin
folder ofgodot
. -
To debug your JVM code, you should start Godot with command line
--jvm-debug-port=XXXX
, whereXXXX
stands for the JMX port of you choice. You can then set up remote debug configuration in Intellij IDEA.
Publishing locally
To publish our artifacts locally, you'll need to run the following command:
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Check in you maven local repository what is the version you've just published, doing the following:
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The version should look something like this: 0.7.2-4.1.2-c8df371-SNAPSHOT
.
Your test project should use mavenLocal()
in the repositories block in build.gradle.kts
and the following in settings.gradle.kts
:
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Important notes
When you build a sample, it generates a godot-bootstrap.jar
in build/libs
.
This JAR is needed by the engine to function correctly. You need to copy this jar to <godot-root>/bin
.
If you want to automate that, consider using the following Gradle task in the samples build.gradle.kts
- but, please,
don't commit it!
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If you build the libs from <module-root>/kt
then this copy task is already present and executed automatically for you.