Build with C# support
Build engine for C# and Kotlin/JVM
- Fulfill requirements mentioned here
scons p=<platform> tools=yes module_mono_enabled=yes mono_glue=no
<godot_binary> --generate-mono-glue modules/mono/glue
- For this step to work you need a jre in the
godot-root
folder - And a
godot-bootstrap.jar
in<godot-root>/bin
- For this step to work you need a jre in the
export LD_PRELOAD=<path_to_sample_project>/jre/lib/libjsig.so
scons -j$(nproc) platform=<platform> module_mono_enabled=yes
- run with
../../../../bin/godot.x11.tools.64.mono